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Syrupmasterz

647 Art Reviews

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I don't have a smart phone, so I can't answer your question about colour saturation. My apologies.

I CAN however say that this is a pretty nice piece of work for being made with only a single finger. :P

The lighting seems consistent with a forward on light source...
Might want to add just a tiny bit of torch light on Skeletrons' right arm if you ever revisit this particular piece of work.

Perhaps even add a few more details on the spider webs and I think you've got a fine piece of art here...good work!

(On a side note, the terraria bosses would look absolutely HORRIFYING in real life...:P )

Whoa, those shoulder cape details...they're incredibly well shaded and coloured, I'm impressed! :D

The line art and colouring is cartoon and colourful, which I'm sure is exactly what you were going for.

There really isn't much for me to critic...

I'm not going to criticise the colouring samples on the side as I'm sure you left them there intentionally to show what went into the shading process.

There's no point in mentioning the background as this was a character centered artwork, but I'm going to anyway...it's a nice wall...:P

With that said, the only real thing I can say point out that could be further improved or looked at again would be Cirrus' left boot. It just looks like some of the colouring from the boot is going past the line art. This could however have been an intentional stylistic choice, in which case nothing needs to be changed on the boots.

Excellent work overall and good luck with your book. :P

doublemaximus responds:

Wow! Thanks for your in depth criticism! Yes, the line art in his boot wasn't meant to pop out (it happens a lot actually and I never notice haha!) Thanks for pointing it out!

Nice work with the texturing, made the drawing look like it was made with real paint!

You also did a good job with proportions, but I can't really criticize the proportions of a monster I don't know about...:P

The only thing I can suggest changing/looking over is the area above monster's collar bone. The texturing just looks a tiny bit smudged and goes above the spikes. This could also be an intentional effect, so I could just be mistaken.

Overall good work!

This is pretty good! Diggin' the art style you've got going on here.

You even did a good with the perspective of the bone, having it change position as it goes off screen. If you could do the same thing with the skull and the torch on the wall the loop would look a little bit better.

Only other thing I can suggest adding would be perhaps adding small dust clouds as the feet land.

Other than that, nice going!

This is some pretty good pixel art, seems like you're going for sort of a pokemon style as well. :P
It also seems like you were only really concerned for the character sprites, so I won't criticize the lack of a background.

As for names for these guys?

You could call the big guy Sala-master, which would then tie in with him having a Sala-minion(s), if that's the sort of work relationship you're planning for these two. :P

Jufin responds:

YES, YOU NAILED IT, thanks! He shall be Salamaster, it does go with the Salaminion counterpart alot better.

That's some pretty good shading on that tree, I'd almost go as far to say the shading is pretty good all around!

The only real thing that could be improved a little bit better would be the shadow of the fox where it enters the hole, I think the transition to complete darkness could be over a slightly longer distance.

Other than that, good work! :P

Parseh2020 responds:

Good point! thank you

Normally when I see an enemy like this in FallOut I run away, instead I think it's cool. :P

I'm pretty sure this was entirely a character animation test so I don't think I can criticize the lack of a background for this gif.

The one thing you could consider adding would be a 'small' amount of lower torso and leg movement, nothing major. Just enough to add to the breathing effect you were going for.

As well to add what VicariousE said below me is that it seems like the handle of the Flamer is being stretched on the right arm, a quick adjustment will make the weapon look like its a solid piece of metal.

A few tweaks and you're good to go. :P

Saminat responds:

Heehee, thanks!

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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