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Syrupmasterz

30 Game Reviews

12 w/ Responses

Not bad!
The switching of wall angles and frantic anvil avoiding makes for a pretty fun game.
The soundtrack isn't bad either.
Good work!

The game is pretty good!
There are a few spelling mistakes in the English text but that really isn't that big of a deal to me.
I'd probably say my only gripe comes from the fact that the Aliens have the ability to shoot the player from off screen, when you haven't even noticed them yet. This can be rather dangerous when the player is low on health and is out of focus mode.

Other than that, good work!

CleitonEldorn responds:

Thanks, I will try to twek their areas on the future.

For what I could tell from the demo the game is alright. I'd be interested to see the finished product.

Everything seems to be alright in terms of gameplay. I also like the fact there is a choice of characters in the beginning of the game, it's a nice touch for a platform game.
One thing I could suggest adding is a speed up button for when the Golden Rings are collected.

I also hope there is going to be an option for English text in the full release, as I am unable to understand Brazilian Portuguese, and as a result can't comment on the games' story (yet).

Good luck with the finished product!

"A simple block game made in Actionscript 3. It's not completed but if it get good critics i will continue to work on it :D"

The game in theory seems fine, a RocketBlock travels at a constant speed avoiding obstacles. Like you said yourself it's not completed.
However you shouldn't decide whether or not to continue production based solely on the hope that you get good reviews. The game has yet to be finished so it won't reflect the finished product. It is going to be reviewed for what it is now and that might discourage you. It should not.
The game may seem simplistic at first, after all it is still a work in progress. Yet the hit detection, movement and score counter seem to work just fine. This goes to show in terms of programming that nothing is wrong.
While the game is still be worked on, you might want to consider the following suggestions.

-The flame detail that comes out of the RocketBlock thruster could use a bit more animation. It is a single flame that remains as long as the thrust button is being pressed. Having the thruster change from multiple flames will add to the thruster feel you were going for.
-The background in it's current state is limited to the white wall and the gray floor. Having the background transition to different colours or having non-obstacle objects go past the RocketBlock will add to the sense of movement. It will also prevent the RocketBlock from looking like it's hovering in place.
-There isn't any sound effects or songs playing in the background. Perhaps adding...
-----A start sound effect
-----Engine sound effects
-----Thruster sounds
-----A crashing sound effect
-----A Game Over jingle
-----A soundtrack for the game
Adding these will make the game more enjoyable and less empty. You could also throw in some mute buttons for people that get distracted by music and want to focus in silence.
-Now that you have the base game down, you could add some more detail to the red blocks and the RocketBlock. This will just help to make the game more visually appealing.
-The game is called BlockPack Race. It would be cool if you had similar blocks follow behind the players block, and upon crashing the other blocks would zoom past. It would help to add to the theme of Racing.
-The game currently (unless I haven't done well enough yet) has no ending. It is strictly high-score based. Adding a campaign mode with certain challenges would engage the player in different scenarios and obstacles that would add variety to the game.
-The block generation is works well, after getting better at the game I realized that I could simply ignore all the flying obstacles, and only avoid the blocks on the ground.
If the game got harder as it progressed (floor hazards appear, temporary enemies, vertically moving blocks etc...), getting a high score would be more of an accomplishment and overall be more satisfying.

If these areas are improved upon, I can see this game doing well on NewGrounds, but as it stands the game is merely an alpha version. I hope you find the feedback you get is constructive and helps to make an enjoyable finished product.
Good luck! :P

Keevinw responds:

Thank you! :)

Interesting to see what Megaman would look like in a Doom Style first-person-shooter. :P
You did a good job getting the walls to resemble what they looked like in the original stages.

The game works well movement wise, but the game seems to have a few problems that if fixed would make it more enjoyable.

-The soundtrack is limited to only a single loop. The Megaman series is known for having memorable soundtracks, usually one for each stage plus a stage select,boss and Wily theme. Adding some stage unique soundtracks would add to the Megaman feel you were going for.
-The Mega Buster blocks the view of its energy shots. It is hard to tell sometimes if pellets are even coming out. They can be seen when quickly shifting from right to left, but straight on it seems like bullets aren't even coming out of the Buster. Moving the Mega Buster slightly to the right or left would make it so the player can see the shots coming out so they can see if they are aiming correctly at an enemy.
-The lack of sound effects makes it hard to tell if you are hitting something. Combined with the above problem of being unable to see energy shots coming out of the Mega Buster, there isn't much in the way of feedback within the game. In the Megaman games, there are multiple sound effects that let you know that if an enemy still isn't defeated after a single shot, you still are aware that you did damage to it. Adding sound effects for...
---Getting hit.
---Hitting a target
---Going from level to level.
---Defeating an enemy.
---Shooting the Mega Buster.
---Finding a stage item.
---Getting defeated.
---Healing with an E Tank.
---Beating Wily.
...would make the game feel less empty in the sound department and overall be better.
-The "Red Monster-Mechanic" gets up close to you and does damage, and that is to be expected from a physically attacking enemy. However when he gets you he seems to snag MegaMan. This is especially dangerous when you are close to a wall when he gets you. Upon being snagged, it is almost impossible to get away from him. I'm only able to escape him when I shoot him until he is defeated. If this was an intentional design choice then no harm done, but if this was something to do with the hitboxes getting stuck, then fixing this problem would make it less likely for the player to get trapped. He could also do more damage once this was fixed so that players wouldn't try to breeze past him in order to rush through the stage.
-The controls aren't shown in the game itself and are only below in the games description. Adding them into a controls menu on a main menu would make it so they could be seen within the game to add to the overall design.
-The stages mostly consist of bending 90 degree angle hallways. Seeing as you implemented the game into 3D, you could throw in some slopes or different directions of hallways. You could also throw in some branching paths with varying difficult. It would help to make each stage seem more unique.
-Losing all health restarts the entire game. The MegaMan games are BRUTALLY hard sometimes, but they never erased all of your progress. Adding a save point option every couple of stages would still make losing a punishment, but would make it so the player didn't have to go back to square one every time they lost.
-An opening cinematic would help add to the story you wrote down in the games description, seeing it get played out would be a cool thing to see.
-Upon defeating Doctor Wily, an ending cinematic would make beating the game more fulfilling, as going from beginning to end isn't easy. Adding a cutscene would help going through all the trouble of getting the items and winning more rewarding.

From playing the game I can see you're a talented programmer, it can't be easy making a 3D game. If you could team up with another artist and perhaps someone who is adept at making soundtracks for games...then I can see you making a really cool 3D MegaMan FPS.
Good work man! :P

bwuk responds:

awwee thank you !! made my day bro :)

Adding a scrolling background/ having alternate backgrounds for successive tries would help add to the variety of the game, as well as maybe adding a song menu to take away from the constant wall smackings.

As well you could add things to the Flappybird formula that could make it your own/better. Having the bat wince when it crashes as opposed to him keeping the same face, level selection and even character skins. THE WORLD IS YOUR OYSTER!!!...in terms of game design...:P

A few changes would make your rendition stand out more as well as make it more enjoyable.
Good luck! :P

The game has a straight forward concept. Avoid the walls for as long as possible, then submit your highscore. As well to throw in some variety there are multiple levels with different colours and varying difficulty. Sounds like a good game when it's written down on paper. However the game has a few problems that if fixed would make it more enjoyable.

-It would help the player if the starting screen mentions that spacebar is used select the items in the menu and initiate restarts.
-The losing screen gives you the option of submitting a score, but doesn't give you an option to take the player back to the main menu to see the scoreboard. A button like that would give easier access to the competitive nature this game is hoping to encourage.
-Squareman is supposed to be able to turn quickly in order to avoid the walls, but he seems to turn a little bit too aggressively which often times sends him careening into the very walls he's trying to avoid. Slowing the turn speed down ever so slightly should solve this problem.
-The game has no 'back to main menu' button which was mentioned earlier. I mention this again but with regards to sound. The main menu has a mute button for the background music, but it cannot be accessed again without leaving this game and coming back or refreshing the page. Adding this button would make it easier to mute the background music.
-The game only has the single song playing on loop for the entire game (unless it changes past a certain point in game that I couldn't get to. Extra songs to play or a song selection menu would be a nice thing to add.
-Some stages are easier than others and when someone might want to get better at a certain level, they have to lose multiple times to get back to it. An option to choose between rotating levels or a level selection screen could help players wanting to practice a certain level.
-Adding a simple sound effect for when Squareman bumps into a wall would add to the 'I don't want to bump into this wall' feeling. A mute button could be added as well for people that get annoyed at it.

The game seems good in concept, and with a few tweaks could be a lot more enjoyable.
Good luck. :)

Yikes, either I suck at this game or she is listening to an EXTRAORDINARLY boring lesson...:P

The art is well done and the concept seems fun, 'cept like you said yourself, the clock drains extra fast on successive tries. This makes it kind of difficult to make it close to previous attempts as the game has it out for you. Might want to revisit the code and try and see if it can be fixed.

If you could fix it, I'd say the game could be quite enjoyable. :)

Good luck!

Nosh59 responds:

I guess you're right. I'll try to make the easy mode a little bit easier. But, with hard mode being hard, should I adjust that as well?

I think the heroine's dad is gonna have a word with all of those tollmen after all that time in the Krakens belly. :P

Nice game! Catching all of the fish wasn't irritating as it was done in a way that made you fell like you were improving yourself along the way and getting better.

It was also cool to see the fish behave in the water when you weren't catching them, it was a nice artistic touch you threw in.

The only thing I might suggest would be an alternating soundtrack, where it shuffles between multiple songs for certain areas.

It'd be interesting if a game similar to this will be made. With a different setting and giant sea creature perhaps.

Other than that, great work! :P

This game is good, has you kicking yourself when you forget a step though. :P

The usable items match the background in a way so that they are noticeable, but aren't overtly obvious, which is a nice touch.

It would be interesting to see another iteration of this. In perhaps a larger house or under different circumstances.

Good work overall!

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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