I gave this game a chance after thinking it could be funny, but due to bugs and numerous design issues, I'm not really playing a game. I'm just kind of along for the ride as nothing I do has any impact on the soap.
The bar bounces off areas of the playzone and gradually gets smaller, but it's usually in areas I don't have any control over.
While I have no idea how serious this game was supposed to be, I've made a list of bugs, design problem and suggestion that will hopefully make a much better version if you ever decided to remake this one day.
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-The main issue plaguing this game is that I basically have no control. The soap does it's own thing and just when I think I can hit it with the flippers it fly off to the sides and falls down after one hit. Other times it just hits the bottom of the bumpers and falls right down the middle.
During early game, since the soap is fresh; it is so heavy the flippers can't even lift the soap and hit it up. Instead after any nudge, the soap slides up the flipper platform and drops right down the side. There's no point of me being here, I'm just here for the show.
-The soap respawns at the top whenever it falls down at the bottom of the screen (which is unbelievably common). As the soap is always in a state of frantic rebounding and spinning, it bounces everywhere, but will almost always bounce to the sides and fall down again.
At one point the soap had fallen 15+ times down the sides before I even had a chance to hit it once with the flippers.
-On my second playthrough to see if pretty much everything I noticed at first stayed the same, The bar of soap got fairly small and bounced itself to the far right of the screen and got stuck on his left arm. It started to disintegrate rapidly, which made me think "Oh hey, at least I'll win fast now". Instead the soap got stuck and the game never moved from that point on.
Adding something that respawns the soap after a certain prolonged period of inactivity would stop people from being forced to reload and restart themselves.
-The soap is a force of chaos, bouncing everywhere. In a pinball game that is pretty much the whole point, but due to the design of the playfield, the gaps to fall into are so large the soap spend pretty much most of it's time falling down a re-spawning somewhere at the top. Numerous chains of falling and reappearing before I even get a chance to do anything. Either having the vaporwave man change poses after a drop or changing the area as a whole, the stage needs less space to fall into or at the very least more to keep it in. Otherwise players will never get a chance to actually play in any meaningful capacity.
-After a 10+ chain of not having any input, the second I used the flipper on the soap and it instantly phased through and fell to the bottom, resulting in another long chain of inactivity.
With pinball games, being able to use a functional flipper would be greatly appreciated.
-So much time is just spend staring at the soap with the determined hope that I'll be actually be able to contribute something or be able to actually play, only to find that the soap is pretty much beating the game by itself. I'm pretty much just a spectator watching an un-moving vaporwave man take a shower. Either by a redesign of the playfield or the addition of extra bumpers, anything to keep the soap from falling the minute it appears would make the game worth playing, as opposed to just listening to an 8-bit loop as soap just keeps on falling and reappearing.
-The bumpers don't really bump, they're pretty much just an extra surface for the soap to deflect off of. As well, the bumpers are unevenly spaced in front of the flippers, to the point that they often get in the way of most if not all shots and cause the soap to fall down into the bottom.
-When the soap is pretty much used up, it is unable to be seen. Even with the focus of wanting to actually do anything, my only indication that anything is happening is seeing to soap appear at the top of the guy's head. Maybe instead of having the soap decrease microscopically after each hit; having it decrease in size in numerous stages after a certain amount of hits so the player can continue to see it toward the endgame.
-When you beat the game, all that happens in the soap disappears, the water stops falling and the music shuts off. There is no 'Shower Complete!' sign that shows up, no victory jingle, no animation, no new image...the man doesn't walk off screen happily or anything. I got a metal, but since the game isn't approved yet not even that appeared. I'm just left staring at man in the shower. There isn't a restart button or anything within the game itself to play again, so I'm just clicking the flippers and nothing else happens.
Adding anything to make the end of the game more rewarding will make the game feel more complete and less anticlimactic.
-The vast majority of the 'damage' done to the soap is when it falls onto the vaporwave man's right forearm on the left of the screen. It will keep chipping off from his arm, before eventually getting knocked back and falling into a small hole and falling off the screen. This is the most common occurance in the whole game and the least involved. I just watch this cycle happen 12+ times for 2-3 minutes, then I get to hit the soap once and then get forced to watch it all over again.
Having a funnel that the soap frequently falls into after spawning only adds to the frustration factor, especially once the bar of soap reaches it's smallest sizes. At end game the little soap falls so fast it barely takes any damage anymore as it hits the walls and bumpers, but still keeps landing into the funnel and getting led to the bottom of the pinball area.
Having the funnel lead to the bumpers so it'll be the player's fault if it falls, or doing anything to prevent the funnel from being instant soap death will make it so landing in that area isn't an automatic fall process.
-I could tell that hitting the man's head with the soap contributes to the enlightenment meme stages, but since I have practically no control over the soap I'm pretty sure I'll never be able to fully activate it. The closest I got was when the soap spawned directly on top of his head and kept bouncing directly off of it, resulting in extra hits. To my disappointment the soap pinged off the right when I got extra close, and then pretty much never hit his head again, save for when it spawns on it.
Anything in the name of more control or bumpers can make this game 20x more enjoyable, but I'm only just watching at this point.
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So while you were able to get a functional physics system going, the play zone is definitely going to need to be reworked if players are to actually be able to play.
Good luck. :)