00:00
00:00
Syrupmasterz

Filters may affect review visibility.

Recent Movie Reviews

143 Movie Reviews

Taking the diamonds taught Tiltro, but who teaches the Creeper!?

Some milk would've added some Defense Points to his bones. lol

He stops her from stealing the Emerald, but then gets it broken...
So long story short, his first half-victory in a while. :P

Recent Game Reviews

30 Game Reviews

A fun game!
The main focus seems to be getting to 120 kills in a single life, but after doing so, the game just sort of stops...as my character is able to move around still, but no other hostile robots teleport in to pose a threat and keep the game going.

So reaching that kill limit is sort of goal for the player, but otherwise there is no big pay off, permanent upgrade as a reward, or even a victory screen to commemorate the occasion. haha

There was also a bug that'd keep happening where I'd use the rightclick to dash, and then a save menu opened up that prevented me from moving until I x'd it off, but I'd taken a few hits of damage while I was vulnerable and off screen. So using the dash was risky since I knew there was a 5% chance I'd get in trouble. Only work around was knowing that 'P' for pause would help if I was quick enough to react.

Other than that, I agree with some of the other reviews that the only upgradable stat in the game being health isn't the most exciting, and only having one level and one kill limit without a 'You Win!' screen stops this game from getting full marks.

6/10 as it stands, but with a victory screen, bug fix and a bit more polish, I'd bump my score up to 7.5/10.

Keep at it, you have a fun game here! :)

Pitigamedev responds:

Hi, Syrupmasterz, thank you for your feedback.

You and another user experienced the same issue.
When there are no more enemies on screen, and the kills hit at least 120, the game should go to the Win screen. I'm testing the game right now to reproduce the bug. Maybe it has something to do with the Flying robots going out of the screen.

Anyway I will fix it ASAP

Concerning the Dashing bug, I will try to fix that too.

Thank you so much for your review.

Super unique colour puzzle!
The issue isn't knowing what colours make what, it's getting your brain working hard enough to figure out the turning of the wheels and getting everything sent where it needs to go. ^^;

Very well executed, and the levels I can beat at this time of night show that everything is mechanically sound, but looking at the other reviews, I think the thing that would help the most people would be a visual representation of a level being solved, in conjunction with the in-world instruction manual made by Sasha / the .txt.

Lots of people learn by looking, and some people enjoy brute forcing solutions until they learn how the system works.

Voice acting wise, it's charming and funny, you just need to speak a tiny bit louder so it comes across more clearly in the microphone. Otherwise, I had fun playing the game. :)

Keep it up! :D

crow-seeds responds:

Thanks for playing :^)

There actually is a video tutorial of the first level being solved! It's only in the description of the game since there were people who genuinely enjoyed the extra challenge of parsing through Sasha's "manual"! I've updated the description to make the tutorial easier to find, might add it in-game. The drawn manual is a reference and parody of those incomprehensible robot or machine manuals you'd find in real life haha.

Might also reupload the video on YouTube since people might have trouble viewing an mp4 file on my website, but anyways, glad you enjoyed :D

A fun little RPG Maker game that's good for a bit more than a half hour of enjoyment. :P

The first couple of battles were a little nerve racking, since the tutorial made it seem like I'd have to use every tool at my disposal to stay alive. It definitely seemed like that at first too! In the first battles where Jose gets targeted constantly, he died right away, and I knew that I'd have to revive him and armor him up quick to stand a chance!

After those two tough battles, the EXP then leveled everyone up past the point of being in the danger zone with all of the extra skills. I then knew how much health all the normal bots had, so afterwards the battles were just a normal attack fest until the bots dropped. haha

Having played and made things with other RPG Maker games, using character class presets and using combat is always tricky, because with short games it's really hard to come up with a good balance to keep it suspenseful while also making sure the game isn't too hard or annoying. Keep at it and you'll find a good way to make it work, I'm sure!

Giving all the player characters a wide array of spells to armor up, but then having all the enemies just using a normal, non-special attack makes all the other stuff seem extra and not required. The hallway sequence with the three sets of robots would be a good place to have introduced a 2nd robot type that would use magic or electricity would make the Sp.Def spells necessary to live, and would also keep players guessing when it was final boss time.

Otherwise, the story just seemed a tiny bit rushed, with characters recapping things to each other that just happened. Nothing that couldn't be fixed with a script revision if you ever revisited this though, and I still had fun. :)

tl;dr
Quick'n fun RPG Maker game, just needs combat rebalancing to keep the tension all throughout. Robots are trying to take over the world after all.

I hope you had a good Robot Day!

Recent Audio Reviews

146 Audio Reviews

I hear a little bit of Chill Man in there, which is fitting, because this is pretty Chill, Man. :P

Nice progression as it goes on! Megaman always has these fantastical sounding synths and chips when it comes to the Winter/Snow levels, and you did a great job picking these ones out and utilizing them.

When a track makes me put it on loop for over an hour, you know you've done a good job. haha

Keep up the great work!

Sounds like something that would fit into Playstation All Stars Battle Royale for a boss battle. :D

Possibly responds:

Heh, thanks.

Scariest thing about going up against an Arcane Wizard in a rap battle is that he's had literal centuries to practice...those books aren't aren't poems he's been reading, it's all hot bars!

Recent Art Reviews

647 Art Reviews

Hero Lobsters! Now in three fruity flavors!
Mango, Sour Apple and Blue Grape!

I guess when your job involves explosions, lasers and bugs that make the cockroach on the wall look like a grain of dust in comparison, then a peaceful day is probably deafeningly quiet. lol

---------------
Very solid piece! The characters look great, and the rocky background is masterfully done.
The dust in the forefront is looking kind of smudgy though, and it's blocking out all of those painstakingly drawn plateaus and rocks.

If there was anything I'd suggest, it would just be to use a different type of brush with the dust layer, or maybe lower the opacity ultra low to keep what's already there, and then have a second layer for thicker dust that doesn't appear in front of some of the best rock details.

But hey! That's just me.
Great work dude! :D

Lady Of The Lake: You look like the kind of guy that could use a sword. *COUGH*
(sword hits ground)
Knight: Oh, thank you!

All jokes aside, wonderful work on getting all of the scales to look distinct and shiny, and the reflections in the water ripples are great too! Very well composed all around. :)

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

Male

Canada

Joined on 4/20/14

Level:
30
Exp Points:
9,938 / 9,990
Exp Rank:
3,370
Vote Power:
7.19 votes
Audio Scouts
2
Art Scouts
3
Rank:
Town Watch
Global Rank:
64,151
Blams:
5
Saves:
110
B/P Bonus:
2%
Whistle:
Normal
Trophies:
15
Medals:
191
Supporter:
5y 2m 13d