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Syrupmasterz

691 Art Reviews

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This is certainly interesting. :P
Your choice of body part selection for the alien bears a resemblance of the creatures from the game Spore (the eyeless mouths and suction cup feet).
By any chance did you use an in game screenshot for a reference photo?
Regardless this art piece has some pretty good shading and an eerie lighting to it.

I'm not exactly where the light source is emerging from, but one suggestion I might offer is to have the light that is extending across the grassy field to fade out a little bit closer if the light is coming from something electronic. If the light source is coming from something bigger, then I think the lighting is fitting.

Good work!

ApocalypseCartoons responds:

Thank you very much. The lighting was intentional. It was sort of a late decision, but it occurred to me that it would look creepy if the light was coming from flashlights or car headlights or something like that. As if the viewer is just going across a field, when they unexpectedly discover this. As for any resemblance, I'm afraid I don't play video games, so I don't know Spore. My reference points are all in my skull.

Heh, that is some attention to detail when you make the lineart look pixelated like in the game. :P
The only thing I can mention is right near the top of Link's head there is a small part of the background that has a small white speck. As well there are a few of these specks near Link's sleeves. Touching these parts up would prevent colours from overlapping onto each other and make it look even better.
Other than that this is great! Good work!

When you're THIS cool...you don't even need ears to wear sunglasses...BD
Nice work! The only minor suggestion I could offer would be with the electricity in the background.
Having it so it forks out and gets smaller as It gets closer to an edge will add to the effect you were going for.
Good work overall!

DoodlingHitman responds:

Nice, thanks for the advice! :D

Thanks to an inside joke between me and my brother I can't help but laugh when I see Bojack. :P
I'm impressed with how consistent you can keep a light source. With all the clothing crumples, long hair and muscles that all of the DBZ characters have, you seem to be able to avoid conflicting shading.
The only critique I can give would be to add a background, but seeing as this image was made for a character based collab, I'm not going to deduct any stars and judge it for what it is.
(Bojack materializing text by flexing)
Great work!

P.S.
If this is your quick drawing, what is your slow? :P

I don't know about you, but I think a human transforming into a vehicle would be pretty painful. :P
Great work on the lineart as well as the shading, working with such a huge size must have taken quite a while. I'm also impressed with the hair details, the lines don't crash into each other and each strand has it's own shading
The only thing that I can point out is the very small piece of shine on the right leg (her left).
I'm no expert on shading, but I think removing that small glimmer from an area that is currently dark would make the lighting match the rest of the light source.

Excellent work! :P

This is some pretty high level concept art!
Judging the anatomy of animals and especially humanoid animals is a little tricky, but everything seems to be proportional and expertly coloured.
The lighting that comes from the electricity can even be seen on the cybernetic limbs, which is great attention to detail.
The only thing I could critique would be the lack of a background, but then again this is a character centric art piece, so that criticism serves no purpose.

I love the Bloody Roar series as well as the other fighting games Beast's Fury draws inspiration from. If I can overcome my paranoia of putting money online, I'd love to make a donation to make this project a reality. :)

Good luck with the game and great work on the art!

Not bad!
I notice that you go for a painting style approach in terms of style.
However your colours seem to overlap in some areas. (The skin colour goes over the shirt and vice versa)
If you could touch some of these areas I think it would help make the image look a little bit better.
Keep it up!

Also on a side note, I think you bear a bit of a resemblance of Trip from the game Façade. :P

ImmaDrawOnYourFace responds:

Yes, I know what you're saying about the colours. I kinda rushed with that because the original image was black and white, so i had to use my photoshop skills to get it in colour, not my painting skills. Next time I do a painting, I will touch that up. Thanks for the constructive crit. And yes, I see where your thinking about Trip. There is some resemblance. Thanks again.

This is neat!
Great work on the lineart, you did a great job making the lines smooth all throughout, same goes for the shading.

Only thing that I can notice that might be able to be improved upon is the left side of the holo-wall. Notice how the green glow bends to match the perspective set by the floor tiles, the blue part of the holo-wall only bends slightly.
Perhaps making the wall bend just a little bit more would fix that.

Other than that I can can't see anything wrong with the drawing.
Excellent work! :P

TerminalMontage responds:

Thanks! Yes I see that. I should've bent it a little more. I'm not gonna bother editing it now, but I'll look out in the future!

This is pretty good!
One suggestion I could offer would be for the mountains in the background.
Notice how the ground and grass have numerous dotted and line details on them? Adding similar rocky details would make the mountains match the rest of the image and would overall make it better. As it stands the mountains only seem to be comprised of a few different colours of grey. Throwing in some more textures would make it seem more mountain like.
Good work!

These drawings remind me of the concept art for Crash Bandicoot, with a night and day version for each type of level. Granted your style is more realistic as opposed to cartoonish. :P

The brickwork of the path is really well done as well as the dirt walls. Only thing I can point out is the vines on the broken column closest to the left side. I could be mistaken, but the vine you drew traveling upwards looks a tiny bit too similar to the grass on top. Changing the vines colour to a slightly different shade of green would make the vine stand out more. However, it could also just be more grass, in which case I AM in fact mistaken.

Excellent work overall!

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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