Trying to do realistic art pieces in monochrome is pretty tough to do since you need a good knowledge of shading and highlights, but it doesn't look like that was an issue. You pulled this off spectacularly!
This is one Cool'Dan. :P
Trying to do realistic art pieces in monochrome is pretty tough to do since you need a good knowledge of shading and highlights, but it doesn't look like that was an issue. You pulled this off spectacularly!
This is one Cool'Dan. :P
Those are some cool expressions you got going on with those gators, whimsical yet intimidating. The poses are well done too! :P
It's also interesting how you're able to keep the design simple and cartoony and still keep all the scale details. I could learn a trick or two from this.
Great work all around, keep it up!
Thanks! I will.
When you miss a shot with low HP and the enemy Worm's team is right next to you...
This is that face...
Haha, totally!
What if his girlfriend is invisible? :P
Then I would've at least got an umbrella for myself, lol. :3
You're going for kind of a polygonal style, so the only real advice I can give you is to try adding some extra grass textures to the hills and ground. Helps to keep everything looking unique and alive no matter what you're making. :)
Some good games to learn from would be the Uncharted games, they have TONS of lush forests but they all look unique without seeming like all the textures were put in at once.
Granted you're not a 200+ people team, but you can definitely learn a trick or two from giving the levels a glance.
Good luck man!
Thank you for the great advice! I'm still learning on the texturing part and how to use it in unreal engine 4. The uncharted games are amazing and I totally agree with you. I'm very inspired to try make an environment like their games which I'm sure it will take awhile for me to learn. The texturing part is little complicated to use UV map and placing it in right spot in UE4 actually.
Thanks for taking your time to give me the feedback, man :)
I love the line art that you used in this, all of that thick to thin must have taken quite a bit of effort. :)
Oh cool you're in animation school!
I recently graduated so I'll give you some friendly advice. SLEEP!
A sleepy animator is a slow animator, so stay rested so you can stay awake during lessons and work periods. haha
...Also this art is adorable and well drawn. :P
Thank you so much for the advice! <333
I haven't taken any animation classes yet because we have to go through art foundations first D:
But I'm excited!!
Why are diamonds badass?
Because the only thing that can cut a diamond is another diamond. That is why.
Cool sprite work though. :P
Thank you! Diamonds are indeed badass, this guy won't be too hard to smash if you get the rocky parts though :P
Just keep drawing backgrounds in your work, they'll even themselves out and look better over time. :P
I wonder if Honey Mushrooms would taste good...
Haha but anywho, great work with the cool camera angle and the anatomy, it shows good spatial awareness. :P
I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...
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Canada
Joined on 4/20/14