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Syrupmasterz

185 Art Reviews w/ Response

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Hell yeah! Deltamon is one of my favorite mons. :P
Good work with the colouring and the shading, but I think with ever so slightly darker shading on the robot arm and another shine or two would help it look more metallic.

Keep up the good work!

TylerGrendel responds:

Thanks for the feedback! This was my first attempt at actually using shading brushes and I can definitely agree with that.

This is a 'cool' drawing you got here. :P
I like how you get the clouds to fade into the light the closer they are to the sun hidden behind and the detail of the sloped road.

Did you use reference at all or do you just have a lot of practice under your belt?

Diverart responds:

Like 10 references haha, and a lot of composition techniques

This must have taken FOOOOOOOOOORRRRRRREEEEEEEEEEEEEVVVVVVVVVEEEER! @_@
Seriously, I sometimes use Sketch-Up to mock up backgrounds and it takes ages, and I'm not even texturing anything! :P

Great work, I'm interested to see the finished result. :)

Kel-chan responds:

sketchup, autodesk are awesome....It took like a day just to convert some pieces into direct x format so i could play with them. The telephone poles were like 63MB

You tried using thick black lines for the globe and thin lines for the worm?
Sometimes a little line variation helps differ the characters and backgrounds enough to keep lines. Otherwise I'd just say experiment with colour.

DoodlingHitman responds:

A bit, but I just couldn't get it to look right, somehow. Line thickness is difficult. At the moment I just pick a size for my brush and draw with that all the time. Pressure makes a difference though. If I try to draw thinner lines here and thicker lines there, it turns out ugly. I dunno why. I usually go thinner when a line is ending.

Color is truly not my thing. I should check out some tutorials since I am not really getting anywhere with my own experimentation. Maybe it's also because I don't quite get the shadowing/lighting right. :/

Ah well, just gotta keep trying. :]

Murry' Christmas my dude! :P

It all looks good but I think maybe shading the tree the same way the other characters are shaded would make it fit better into the scene.

...Unless of course it's made of cardboard in which case I take it back...haha

DoodlingHitman responds:

Perhaps you're right. I feel like I can't nail backgrounds. I did it with a worms comic where I used black lines for background and color like I did for the characters.

It didn't look good, but I think I am just doing it wrong. I need to find a style for those.

Merry Christmas however! I can still say it because we celebrate a 2nd Christmas day here, lol. :)

I don't know why, but your style somehow works perfectly for sassy Wendy. :P

On a side note, I really enjoy how with your drawings you colour the lineart based on the darkness/lightness of the shades within the lines. It really makes it pop out. :)

HassySoda responds:

Ahaha yeah that's a thing my friend taught me how to do and it's useful though can be tedious depending on how much work you're doing.

Wholesome punchline just in time for the holidays. :P

PD-Cartoons responds:

Thank you so much. ^w^

Whoa! The details on that cloak are through the roof!

Not sure how you made this, but it looks like you used paint brushes and then meticulously went over it to add threads and strands to EVERYWHERE. Must've taken ages, unless you know some digital technique that I'm clueless to.

Great work!

fauxmilk responds:

Thank you so much!
This is actually all done in photoshop. When I draw/paint digitally I typically color pick back and forth, so if I have one color, I'll lightly overlay a lighter color, then do that over and over and over until I get a broader range of shades. That basically allows me to get value that's not super one dimensional. Once I get the basic shapes/values in, I go one by one, putting in lace/strands to add to the overall shape. Textures help a lot, too, The one i tend to use most is some sort of woven looking thing.

Really diggin' your linework!
I'm sure there is a ton of effort that goes into this but it looks like each line was done with a single pass. Is there any trick you use to make every single line look so deliberate? :P

Keep up the great work!

ArtistGamerGal responds:

Thanks so much!! The best tips/advice I could give on line quality would be:

-create a sketch then drop it's opacity and draw more refined versions in layers on top of it. Once you're happy with the cleaned up sketch, zoom in to do your lines on another layer on top.
-do not use a brush that is a perfect circle- this produces lines that are always the same thickness which does not look natural or help to vary thickness. try working with a brush with an angle to it
-Lift your pen often- don't just keep drawing when the line turns. Lift your pen and start a new line that is connected to the previous and your lines will look more deliberate/solid

Hope something in there helps!

This looks great!
I have no idea the capabilities of Cinema4D, but if you wanted to go the extra mile you could add tiny little ripples to the snowflakes hitting the water to bump this up to an 11. :)

Soupcat responds:

Thats definitely possible. I think the limitations lay with my CPU and my knowledge on render optimization :)
It's supposed to be ice but I haven't grasped the full implimentation of particles yet. Needs some work. Thanks for the honest feedback, always appreciate these things!

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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