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Syrupmasterz

209 Art Reviews w/ Response

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Haha this is great!
When I saw the icon on the front page I recognized it immediately as SpaceBalls. It's one of my favorite movies and you certainly did it justice with this cartoon-y rendition.

You did a great job with the composition and were able to fit in a ton of references into a single page as a result.

Keep up the amazing work my friend! :D

VincentGrey responds:

Thank you so much that you like my version of Spaceballs, Syrupmasterz!

You drew her face super well man! All the shading and highlights show a great understanding of lighting. :)

If you don't mind me asking, what pixel resolution do you work with when doing detailed art?
I work with 1280w x 720h Res: 200 px/inch most of the time and my character's faces turn out pixel-y when I try to add too much detail.

Maybe I'm just working too far zoomed in or working with too low of a resolution, but that's my current problem. haha

Great work!

DidiEsmeralda responds:

Hi, thanks for comment Syrup, I always do the work in A4 format and 300 dpi.
I encourage your work.

I've noticed that trying to kill an obvious Darksider just leads you to getting blown up by everyone else, YOU GOTTA SHOW RESTRAINT. :P

Good recreation of the original, but you accidentally forgot to shade the Worm's left hand and add the line thicknesses on the middle panel. Other than that, good going. haha

DoodlingHitman responds:

Haha, yeah, I just noticed that as well.

Thanks! :]

Hey not bad!

On a side note, how do you get your lines to look so smooth? Mine are always come out a bit jagged when I use my tablet. Although in my case it's probably just artist error. haha

DoodlingHitman responds:

I had this as well, but apparently it just came down to how I used my brush in my program.

Did you use Paint SAI as well? I guess it doesn't matter which program it is, really. But I always draw zoomed in on my drawing to make less mistakes. While zoomed in, everything looks pixelated, but once I zoom to 100%, it looks good.

Not sure how to do it though. I think it's based on the brush type as well. Oh, and I quickly make a line. Like, *SWOOSH*. I don't draw a line slowly because it would get wobbly then.

And thanks man! :D

Those are some cool expressions you got going on with those gators, whimsical yet intimidating. The poses are well done too! :P

It's also interesting how you're able to keep the design simple and cartoony and still keep all the scale details. I could learn a trick or two from this.

Great work all around, keep it up!

fabianlpineda responds:

Thanks! I will.

When you miss a shot with low HP and the enemy Worm's team is right next to you...
This is that face...

DoodlingHitman responds:

Haha, totally!

What if his girlfriend is invisible? :P

DoodlingHitman responds:

Then I would've at least got an umbrella for myself, lol. :3

You're going for kind of a polygonal style, so the only real advice I can give you is to try adding some extra grass textures to the hills and ground. Helps to keep everything looking unique and alive no matter what you're making. :)

Some good games to learn from would be the Uncharted games, they have TONS of lush forests but they all look unique without seeming like all the textures were put in at once.

Granted you're not a 200+ people team, but you can definitely learn a trick or two from giving the levels a glance.

Good luck man!

deafguitarist063 responds:

Thank you for the great advice! I'm still learning on the texturing part and how to use it in unreal engine 4. The uncharted games are amazing and I totally agree with you. I'm very inspired to try make an environment like their games which I'm sure it will take awhile for me to learn. The texturing part is little complicated to use UV map and placing it in right spot in UE4 actually.

Thanks for taking your time to give me the feedback, man :)

Oh cool you're in animation school!
I recently graduated so I'll give you some friendly advice. SLEEP!
A sleepy animator is a slow animator, so stay rested so you can stay awake during lessons and work periods. haha

...Also this art is adorable and well drawn. :P

CuteNikeChan responds:

Thank you so much for the advice! <333
I haven't taken any animation classes yet because we have to go through art foundations first D:
But I'm excited!!

Why are diamonds badass?
Because the only thing that can cut a diamond is another diamond. That is why.

Cool sprite work though. :P

TheEnkian responds:

Thank you! Diamonds are indeed badass, this guy won't be too hard to smash if you get the rocky parts though :P

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Canada

Joined on 4/20/14

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