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Syrupmasterz

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Now that we're at Week 4, most of the main combat and defense roles have been met. You've got your main champions, your ranged support and the general infantry mixed with good range.

The common Necromancer would find most of their defense needs met at this point, but the summoner here is clearly no common Necromancer!

Now that a standing force can dissuade the vast majority of low level paladins, there is time to consider what long term success might look like. The gap between being a frightening rogue necromancer in the valley and a well respected lord of the dead is a large one, but I've got my hopes that this summoner has a good vision.

We might see a resurgence of subjects like Art, Diplomacy, Tourism and Baking amongst these skeletons if the town can get built up enough. :P

Best of luck!

WURMxFUD responds:

Thanks for the support! You right we haven't even begun to explore what a skeleton mercantile system looks like...

As much I can enjoy the lighting of the skeleton firing the skeleton mind beams, the goofy coffin skeleton clinches this one for me because I just imagine him poppin' out like a turtle once a character gets too close to him. Hopping and swaying from leg to leg as he slowly clomps on over to them to attack. :P

WURMxFUD responds:

thanks I gotta agree, I had a lot of fun with that one! if I were going to animate these he'd be first on the list for sure, so much you can do with it

Further proof that just about anything can kill DMA: your strongest character. :P

Mewx responds:

peak glass cannon

I know that each figure was drawn seperately, but I just picture that Heavily Armed Skeleton is just about to be absolutely ambushed by the Crossbow Skelly, who is just about ready to take the shot. haha

WURMxFUD responds:

Great at swinging multiple sharp objects around at once, terrible situational awareness (not a great combo)

The skeleton warriors make sense as a first choice for any Necromancer, what with the Paladins that might try to stop you. Then you see the Skeleton Summoners who help along with the recruitment efforts. After a while you get to Skeleton Guards, the Skeleton Workers, Skelton Blacksmiths, and eventually you get into surplus territory and start getting the Skeleton Librarians, Skeleton Gardeners and Skeleton Diplomats. That might take until Week 7+ though :P

Floaty Mage McSkellybones is probably my favorite, because he looks like he's having the time of his life shooting those flames out of his hands at the ground. Every other skelly also has a neat pose, and despite their common origins, each seems to have it's own personality and flair to them to keep them unique.

Make sure you keep posting your results if you keep going with this! Batches of 7-8 like this one would work great! :)

WURMxFUD responds:

Just wait until week 8 hits and you get introduced to the skeleton distillers and skeleton sommeliers.

Thrilled that you enjoy them so much, I'll definitely be posting them weekly as I go!

Nice texture with the shading! You get that really nice faint glow with the moonlight on the coarse scales, but then the ominous lighting gets another neat glow effect with the greens.

All in all, this dragon looks quite alive with how lovingly you got all the details down. Going over the details with your inkliner got all these crinkles and cracks on the spikes and scales, which really works well with the smoother details of the wings.

I'm also diggin' the colour scheme of the castle and the distant mountains, because castles/forts that are carved out of cliffsides are some of my favorite in real life.

Very impressive work all around! :D

RavenCorona responds:

Wow, thank you so much for the big comment! ^^ I really appreciate it!

Nice one!
Good use of foreground and background to get those grass details to show some cool camera work. I see you also did some focus blur, so everything further away from Katt's torso gets slightly blurrier to further imply a camera is being used here.

Katt's pose is nice and dynamic too, like she'd been running and did one of those combat slides to turn around. haha

Glad to see you're having fun while doing (successful) art experiments with camera work.
Keep it up! :D

Ferrohound responds:

Thank you very much! I'm glad you like it & the ( attempted ) camera work haha. I'll try to keep pushing it, it was quite a lot of fun.

Ichiban's arms were drawn a bit long like you mention in the description, but every other body part looks pretty proportionate.
But hey, these things happen sometimes. In terms of gameplay though, he could hit enemies from further away safer than ever! :P

Colours are all nice and Slime's looking plenty happy.
You'll get those arms next time. :)

XioNero responds:

I will try to pay more attention before outlining next time jskdjsj thank you, your comment encouraged me a lot :)

The Movie seemed very focused on Morbius the Inventor, and not Morbius the Vampire. The long deep dive into his backstory being used to show he's a brilliant inventor and all that, to the point it seemed like they wanted to make a mini-series and not a movie.

That said, it was decent enough to poke fun at in the theatre lightheartedly, and maybe Morbius will get some redemption in Morbius 2: Morb Harder. lol

All that said, some good Morbius' here!

AldilusRex responds:

Thank you! Morbius has a lot of story to work with and they missed the mark, though that could be said about other Sony hero movies as well. Morbius 2: The Morbining better not suck (pun not intended) or I will be very upset

Guy's got some Mini-Boss Energy about him. Not quite cool enough to be the lord of the dungeon, but he's gotten Employee Of The Month at least twice.

Also a very big fan of the blues you used and the comic-style dots.

keik-keik responds:

It was just a simple tryout but does have some charm. Thanks for stopping! :)

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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