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Syrupmasterz

152 Movie Reviews

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Chutney is weak against Grass attacks.

ChutneyGlaze responds:

true yes!

The Chutney Crew has bad luck when it comes to meeting each others parents, one can only imagine how the Red Skeleton Family meetup is gonna go. :P

Super fluid stuff man, this has to be some of your smoothest work yet! I can see why though, it's all one shot with a whole lot of interaction with the background.

Also...(inhale)

YOU MADE A SPYRO 3 YETI BOXING REFERENCE WITH MAH'NAH?!
I was actually going to make that joke in an episode one day! You have no idea how much you made me smile and laugh just now. :D

As well I'm sure all of the credit crew are happy with what they keep getting.

Great work dude!

ChutneyGlaze responds:

Oh my god you remeber that to? that is too cool! those yetis fighting was exactly what i was going for thank you1

Nice dude. Made me laugh and you're still getting better with your camera angles and lineart. :)

One thing I gotta say that could use some work is the volume you guys speak at.

I know what it is and can't fault you too much. You're trying not to wake up the whole house while voice acting, so it's hard to laugh maniacally without fearing that neighbors will call the cops. I have the same exact problem with my stuff, so I voice act when I've got the house to myself. :P

That said, sometimes you guys just speak a little too quietly, so it's hard to hear what you're all saying. You do a fine job with indoor voices for the most part, just gotta work on those screams.

Keep practicing, and before long you'll be knocking these cartoons out of the park. :P
You got this!

You clever dog you, I just realized that you foreshadowed the shotgun at the beginning, AND that you actually were using an acoustic cover of the chutney theme during the first part. :P

Well played.

ChutneyGlaze responds:

Clever?...maybe. Dog?... Definitely! Good eye, I've been waiting forever for someone to point these out!

If Chutney can shrug off The Skull Lord and one of his best friends getting turned into a demonic abomination, then I think he'll cope with a mostly burnt planet no problem.

Heck, he'll probably have half of it all cleaned up and replanted by the time the next episode rolls out. :P

Nice work dude! Cool camera angles and some delightful character acting.
You keep finding new fun ways to up the ante as the series goes on.

ChutneyGlaze responds:

Hmm you are sparking my mind with all kinds possibilities. Thank you!

And that my friends is what we call winning the battle, but losing the war. :P
Now they gotta walk home.

Noice man, very noice. That was a pretty slick head turn around the middle of the movie, your training is certainly showing!

That said, the arm movement in that same sequence was a little bit shaky. Nothing major though, a few frame tweaks and it'll 100% fit into the motion nicely.

Keep it up! Season 2 is off to a good start. :)

Nice experiment with the boiling line style you got going on here!
Delightful voice acting that I'm sure helped you figure out how to animate it and choose the camera angles.

Keep it up mate! :D

funymony responds:

I did all the voices on the first pass and it sucked.

I felt like it was a dead script until I got the audio from Ed Atlin and Lollergator.
They really gave the cartoon a fresh take.

I really like the way you say Evil CanAAAAAAAAAAAAAADIIIIIIIAAAAANNNS! >:O

That wasn't quite what I had in mind when I suggested DMA have some up and down when he walks off screen, but for a promo vid the gag works. :P

Keep it up my dude...

Having Heavy lurch forwards and down slightly when he yells 'GO!!' would help to make him less stiff. You can also get his mouth to make more of an '0' shape to better suit the emotion.

Keep it up and keep improving! :D

As soon as I saw the banner on the front page of Wiggly Tail McStomach Face I knew I had to watch this.

Even just hearing the boss song made me shudder from the terrifying memories of seeing that 'thing' fade into existence.
R:Type is one of the hardest games I've ever played on the Sega Master System. All shooters from that era are bone-breakingly difficult and I had no idea that they were ports of arcade games that wanted your money at all costs. :P

All that aside, you've got a cool style going on here! Looks like if a 3D camera and 2D anime art got married and had a happy family together. The only thing that seems a little bit off to me is that sometimes a character seems a little bit too stiff when they start to move from a long hold, but that's about it. All of the effects and action animations were stellar.

Thanks for giving a cool tribute to a terrifying game, maybe I'll muster up the courage to play it again. :P

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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