00:00
00:00
Syrupmasterz

207 Art Reviews w/ Response

All 712 Reviews

1 reviews is hidden due to your filters.

This is a very specific bet to lose. haha

Overall the whole piece works as intended and gets a good chuckle with the various character's reactions, and luckily for the Captain, most of them are more interested in their own conversations and food. :P

I like variety of characters and how you didn't just stick with one mood or type of reaction, the combo of shiny surfaces mixed in with a dimly lit atmosphere. Interesting mix for a maid café. lol

They aren't really that many 'mistakes', so I'mma just list 'em off point form.
Mostly just stuff to watch out for next time, but I can respect the time crunch you told me about for this piece. :)

-Chutney's phone, since it's glowing and giving off enough light for pink to show up on his face, there'd be enough light to shine on his left shoulder (our right). The back of the phone obstructs the light so his right shoulder would be dark like it already is.
-Chutney isn't too far away from the Captain, so his lineart could be a little bit more crisp to match up with how you drew Captain with a bit more clarity since he's the focal point of the piece.
-If there is pink light illuminating parts of the drinks and the captain, there'd be a little bit of pink highlight on the couple o' crickets too.
-A bit more of a wall plug where the wire goes into the seats.
-If Ruby's hair is giving off enough of a glow for highlights to appear on Henry, then Ruby's backrest would have a bit of a pink glow as well.

Other than that, it's a fine piece.
Characters near the front of the pic have more detail and characters in the background are a little bit out of focus and more impressionist coloring. It all works out.

Keep it up!

TheDyingSun responds:

Thank you! I'll keep up making sure that the light is consistent through the piece, and hopefullly next year I get to give my piece a lot more TLC.
Chut could have used more attention to shading as well, like making his skin look more like an orange (similar to last Pico Day's drawing)
ACOCK did need that little bit of clean up and distinction on their silhouettes to make them pop.

Thank you, and next year I'll have a more extensive session to plan my piece and give it all the love it needs ^v^

Thanks to the wondrous power of glowing goop, this facility runs entirely on Jello! :P

Kamikaye responds:

Glowing goop is eco friendly :)

He looks cross because humanity forgot a WHOLE LOT of his birthdays. :P

Nice detail! Spooky, mysterious and imposing, you got some great depth with some shinier particles acting as highlights for this cave dwelling god.

Unique porous rock and chiseled stone can be hard to get right, but you struck a very nice balance as the details head out further into the background. I can also appreciate the glow from the god particles lighting up the base of the top flight and the furthest pillar. The fade out of the magic candles is also pretty nifty!

On top of all of that, looks like this image could be played like a point-and-click game easily.
Nicely done! :)

aleha84 responds:

All my scene could be a point and click game

It looks like half the hands are trying to stop the other hands from being creepy, telling them to stop with hand gestures. :P

As always with your bird character, I like how you use lots of red backgrounds and purple objects to have a sort of colour wheel effect goin' on, as well as your real paint smudges effects you use. Creates some really funky stuff (the good kind).

Keep it up!

Oddlem responds:

thank you a whole ton as always, u tha homie!!!!! means a dang lot to me!

Yo! This looks good Yo! :P

I like the smear frame of the yo-yo jumping up, and I'd say overall you have a nice smooth motion with the hand. The one thing that sticks out to me is the arm with the hand in the pocket. Right around the elbow joint the upper kind of jerks around a little bit. Since it's not being used and it's being held in place practically, the cloth of the shirt would be in a smoother motion going forward and back with the body; much like the other arm.

Nothing that couldn't be fixed easily enough though, so keep at it and you'll keep improving. :)

Oretal responds:

Thank you for the advice yo! I really appreciate it.

Ive noticed the jerkiness of the arm before and next time I’ll try to make things less jerky and more smooth in more areas rather than one.

I’m thankful for your message!

They might look prickly, but they're actually a swell bunch. :P

DoodlingHitman responds:

they gon prick yer booty!

'Round here in Vancouver we have hills that are literally this steep near the Fraiser River, this actually kinda looks like a certain part of town now that I think about it. :P

The colored lighting did this piece some good, and I like how the all the different stuff jutting out of the buildings so it doesn't look like a plain flat wall. Keep it up!

BudderDaze responds:

I appreciate your words =w= thank you

Those sunglasses saved that thug's life, since they were disintegrated by that mean left-hook. Who knows how bad the damage would have been if he wasn't wearing them?

Nice fluid stuff! Diggin' the snow shading to get across how lumpy and packed it is. Characters also have good footwork during their fight, and I like that struggle the thug did to maintain balance at the end of the counter he received.

All in all a nice scrap with nicely detailed characters. Keep it up!

Ioruko responds:

Thanks, I appreciate all the things you noticed about my animation, makes me feel happy I was able to portray the action accordingly!

I feel bad for the mysterious entity about to be shot by that shotgun, either for the 3rd or 1st time, depending on how vigilantly she reloads.

Nice work dude!
Anatomically speaking everything seems to be in good order, and while I was going to saw that your lineart was looking too thin on her hand that was tossing the shells, after I enlarged the image to fullsize I saw that you were having the the lineart get thinner the further away it was from the camera.
Cloth crumples are also looking good, so the only thing looking slightly off is the shotgun stock, since it looks like it's slightly bent in regards to the nozzle and base of the shotgun. But hey, guns are always tricky to draw perfectly. haha

Keep it up!

Nonochton responds:

Amazing, thank you.

On one hand, I'd be nervous fighting against three Tinmon since they are Ultimates, but then I'd also NOT be nervous, since if those guys were so tough, they would've stopped WaruMonzaemon themselves. :P

TaraGraphika responds:

I'm glad someone here played the game:) Yes, honestly, Tinmon is kinda an underrated Digimon. Despite how it looks, its still an Ultimate. But then again there are Digimons that very small and cute but surprisingly an Ultimate level. (eg. Digitamamon, Pixiemon, MetalMamemon)

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

Male

Canada

Joined on 4/20/14

Level:
34
Exp Points:
12,178 / 12,830
Exp Rank:
2,610
Vote Power:
7.50 votes
Audio Scouts
2
Art Scouts
3
Rank:
Town Watch
Global Rank:
61,313
Blams:
5
Saves:
120
B/P Bonus:
2%
Whistle:
Normal
Trophies:
15
Medals:
195
Supporter:
6y 2m 8d