Congratulations! Seeing art like this it's no wonder you're doing so well. :P
Congratulations! Seeing art like this it's no wonder you're doing so well. :P
Hey, thanks a lot :)
I personally would've waited a bit before popping my head up, BUT then I wouldn't have been able to brag...
As well, Team 17 itself is going to hire you soon? Awesome!
Before you know it your stuff will be official Worm's Art. :P
Way to go man, you've come a long way in a short period of time.
Haha, thanks! Yeah I really hope they hire me! :D
If Worm's Fort Under Siege has taught me anything, a single health pick up will fix that guy up in no time. :P
Yep, health packs are the key to a perfect health.
If only it worked like this in real life.
That's a pretty cool art style. Is it your own or is it a style based on the art from the period itself?
Thanks Syrupmasterz! This is inspired from the culture mostly, and beat'em all sidescroller games. The japanese art itself from this era feels quite naïve actually: they had a very different approach from the Western world, and modern perspective or the knowledge of anatomy kicked in late in japan.
She looks like an Emily. :P
Ooo I like it! Thank you!
Aang-ry. :P
gamAANGori
He's going to take SOOOOOOOOOO much fall damage! D:
Haha, indeed!
"Ah whatever, he'll be back next game..." :P
Great work! I'd just suggest adding a few more grass details near where the worms are standing.
Keep it up!
Thanks! :)
Yeah whenever I try to add grass detail it always looks weird. I can basically only do one detail and it's that. If I do more than that it looks.. stupid, lol.
But yeah. I should really practice more on creating backgrounds and stuff like that.
This is some really detailed concept work, the fact I can distinguish every single object on the tables shows the amount of work that must have gone into this piece.
As well the perspective and floor details are so bang on it makes it seem like this was a black and white photo of an existing tower! :D
The one thing I will point out that seems a little bit off is staircase #2.
I'm sure it was left like that to simply show that it leads to the other part of the tower, but as it stands it looks super steep and crooked, making for an unsafe work environment for the resident warlock.
Going over and doing a quick fix for staircase #2 so that it doesn't seem quite so steep would make this concept piece pretty much perfect.
Excellent work all around. :P
Thanks for your comment man^^
This is really good!
One thing I would suggest though is to have a few more details for the underside of the cape.
The part of the cape that has flipped to the right shows that the cape has numerous details and shading. Adding some of those details to the back side would make this image even more impressive.
Great work! :P
Thank you very much for your tip :)
Next time i'll pay more attention to details :)
I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...
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Canada
Joined on 4/20/14