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Syrupmasterz

206 Art Reviews w/ Response

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Some scotch tape and a bit of glue and she'll be good as new. :P

RoRo-Royerboat responds:

That'll do it!

This kinda seems like something from the 2D Rayman games that have come out recently. :P

Your lighting angles all seem consistent and aside from the unicorn's floating eye (which I'm sure is intentional), everything seems proportionate to the goofy cartoon style you used.

I'm no programmer so I can't help you make a game, but I wish you luck!

HugoVRB responds:

You honor me! As Rayman has one of the coolest styles imo.

I usually add a floating eye to my characters, it adds a level of whathehellness. And thanks! I'm still learning the basics of lighting so I usually have only one or two sources.

And one day I'll make a game! You'll see!
Thanks SyrupMasterz.

Be free Golem! Be with your people!

That's quite a bit of detail for just two hours!
The cracks and rock details seem to be unique without repeating all over the golem, so it shows you were paying attention even under time pressure.

Keep it up! :)

cocolongo responds:

Thank you man.

Haha, Wii Fit Avatar. :P

Your anatomy has gotten very good over time, it's also nice to see you experimenting with more action-y poses as well. Keep it up!

bocodamondo responds:

thanks ^^, yeah im trying to do more dynamic poses lately

Nice work with the perspective! Angles like this a usually pretty tricky for me unless I'm using reference photos.

Keep it up!

SkyrisDesign responds:

Yea it helps when u put a grid under it x]

Good job nailing the atmosphere. :P

Number one trick when it comes to feeling too lazy to draw is to simply just get started.
Once you get started you'll keep adding details and get into the groove. After that the negative part of your brain usually shuts up, and if it doesn't; you keep going regardless because it's fun. :P

DoodlingHitman responds:

Haha, yeah. I just did that. Started and I kept adding things. I was like "It's enough now, I think? Or.. Nah, wait.. This is nice too.. Hmm" and stuff like that.

:3

That Tortoise is blasting some serious beats by the look of that face. :P
I like the goofy face and the colour changing outline you gave it, makes it very pleasant to look at.

Judging by the description you seem to think that you could have done this one a bit better.
If you ever decide to revisit this piece, I'd suggest moving the neck hole further to the left, as it seems as if though it is more to the side as opposed to the centre. I would also maybe consider making the tortoise wider so you could add more tortoise shell details to up the quality of the drawing. Longer legs would also make it so you could see the other side legs as well.

Lastly, if you decided to drastically alter this drawing, it could be to make it a Stereo Tortoise, with incredibly large speakers sticking out the sides. It would allow you to add longer legs and more impressive shell details, as well as to give you more pixels to work with as a result of the increased size of the canvas.

Just some suggestions, but either way I'm happy with it.
Thank you very much for the request and I wish you luck with the rest of your Pixel Month. :)

ArcadeHero responds:

What a great review!
I love you man! Thanks for tips. I'm absolutely agree with you :)

I think looking at the in-game 3D models of the worms would prove to be a valuable reference image. Worms Forts Under Siege or Worms 3D should have ample poses and screenshots that will show you all of the different expressions without the use of black lines.

As it stands it looks pretty good so far, drawing the more dynamic poses should prove to be a worthwhile challenge for you.

Great work! :P

DoodlingHitman responds:

Yep, I am trying to challenge myself with new things. This was pretty difficult. I am also trying to push myself to learn animating. But I am afraid for whatever reason. :/

But oh well.. I just hope I can make sweet animations later on for people to enjoy.

It's always a good idea to venture out of your comfort zone from time to time to improve your art.

Your lineart is still steady without use of the line tool, which is definitely a skill to be proud of.
The choice of colours/shading is nice and colourful and still manages to get the muscle details to be shown clearly.

I notice though that some of your colours and lines overlap or extend past in certain areas, and near Melandy's hip there a few floating lines. This was most likely part of the line art experiment to fit in with the painting theme, but if it wasn't intentional, simply going over and erasing those lines would correct that.

Anatomically speaking everything seems proportional, so other than some additional clean-up with this image I'd say you did a very good job. :)

With the brush tool you have a lot more control over line thickness and curving, just a little more attention and care is required to prevent the line-art from looking a bit messy.

That said, I'm still incredibly impressed at how fast your skills are improving.
Keep it up Boco! :P

bocodamondo responds:

yeah, its quite messy in some parts, with line and shading overlapsing and even the colors of head of the tail is missing because this was mainly just a "quick" experiment .i'll later work on a different artwork with this same method but i'll try to make it more clean and refined

I am Syrupmasterz, Master Of Syrup and creator/contributor to the cartoons you see before you...

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Joined on 4/20/14

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